One For All

article for 3D World Magazine


Published in issue #197 of 3D World magazine. This 2 page piece I wrote with tech help from Alex Patanjo and Aybars Turan explains the process my team and I utilized to bring real time 3D characters to life in the Playstudios mobile game titled, "The Glee Musketeers." This production created a new pipeline for an already defined mobile workflow and set a proven company direction on a new data friendly path. Click the PDF icon for a downloadable version of the article. approximate file size: 1.4 MB

characters, poses, orthographics, lineups, expressions, renderings, rendering, visual development, development, designs, turnarounds, story moments, hero pose, style, film, live action, animation, television
The cover of 3D World magazine issue #197, containing ar article authored by Bob MacNeil.

Issue #197 Cover

First half of spread written by Bob MacNeil about the Glee Musketeers, for 3D World Magazine.

One For All spread part 1

Second half of spread written by Bob MacNeil about the Glee Musketeers, for 3D World Magazine.

One For All spread part 2

Contact

bobby[at]taminglight.com

somewhere in the music capital of Texas Keepin' it Weird