Protectors of the realm, performing nightly
responsibilities: Concept & Game Design, Asset Creation, Art & 3D Direction
For years we were led to believe the Musketeers were suave, swordfighting protectors of the King. In truth, they were actually a group of ragtag theater performers just trying to make an honest living. As a concept, I envisioned the Glee Musketeers performing a song and dance sequence at some point during the game. Considering this game was slated for release on mobile platforms, the decision was made to use realtime 3D as a solution to deal with the game's limitations, such as data allowance. I also wanted to stay away from the clean 3D look that's evident in most casual games and opted for more of a moving illustration feel. In the end, the game's footprint came in under 5MB.
All modeling produced by Aybars Turan. I did some post Photoshop clean up to the static marketing render prior to live release.
Aramis high poly MARKETING render
Aramis low poly IN-GAME model
Athos high poly MARKETING render
Athos low poly IN-GAME model
Porthos high poly MARKETING render
Porthos low poly IN-GAME model